Ash Kapriyelov is a CIPR accredited Communications professional, journalist, blogger, filmmaker and project manager. He has a long history of assisting with and producing large-scale projects, especially within the Tomb Raider community, such as Replay Events’ Tomb Raider 20th Anniversary Core Design QA at Play Expo Manchester 2016.
For his commitment to retrogaming and Tomb Raider community he was called "Lara's Biggest fan" by a number of magazines including The Edge and RetroGamer.
Ash has built a following out of not only playing the games, but also producing music and reference work based on the series of games. Alongside being a journalist and blogger, he also spends his time streaming.
New Tomb Raider animation from Angel of Darkness writer covers lost period between fourth and sixth games
How a Tomb Raider superfan found the means to produce an orchestral reimagining of the series’
Tomb Raider animated film by Angel of Darkness writer finally resolves the series' biggest cliffhanger
Original developer of Tomb Raider tried to salvage cancelled 10th Anniversary Edition with Indiana Jones and National Treasure pitches
Ash’s talk at TR26 event in Derby. Ash sat down with Luke to discuss Tomb Raider: The Myth of El Hawa and his work as a content creator. Due to a technical issue at the venue the audio did not record properly the backup record was used. Subtitles are embedded to make it more clear
Gayming Mag’s podcasts focus on all things gaming and LGBT+ issues.
What about the games that never make it to market? Do they have stories worth telling, or lessons worth learning? These are the ghosts of games that never were. Learn about the life and death (and afterlife) of Half-Life for Mac, Desert Bus, Citizens, and Core Design’s Tomb Raider: 10th Anniversary Edition — along with the strange fascination we have with games that didn’t get published.
Tomb of Ash is recognised as Entertainment Media Blog of the Year by Manchester Prestige awards!
Ash’s Community Management efforts for Tomb Raider: The Dark Angel Symphony got us a Bronze Digital Communications Award.
There were over 4000 entries year and Tomb of Ash was one of the very few who made it through to the finals in 2018.